Michael O'driscoll is a software engineer with nine years' experience specializing in game development, currently building systems at Riot Games after multiple roles at Wargaming. He brings hands-on expertise in Unreal Engine (Blueprints and C++) and Unity/C#, with a practical focus on performance and efficient systems. Trained at the Academy of Interactive Entertainment in advanced game programming, he has progressed from intern to senior engineering roles, demonstrating rapid technical growth in AAA environments. Michael is driven by a long-term goal to build a custom 3D engine, reflecting deep curiosity about engine architecture beyond gameplay code. Based in Greater Sydney, he blends production experience with a continuous appetite for learning new tools and techniques.
8 years of coding experience
3 years of employment as a software developer
Advanced Diploma, Game Programming, Advanced Diploma, Game Programming at Academy of Interactive Entertainment (AIE)
HSC, Software Development, HSC, Software Development at St Marys Senior High School
Contributions:4 PRs, 111 pushes, 4 branches in 4 months
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Michael O'driscoll - Software Engineer at Riot Games