Michael P is a Senior Software Engineer with over a decade of hands-on experience building games, tools, and AR/VR applications across C++, C#, Java, and mobile platforms. He has repeatedly taken lead roles shipping engine-level work (notably contributing core fixes and platform layers to the MIT-licensed Torque2D engine) and delivered high-profile interactive installations for clients like Ferrari, Stanford, and the Columbus Blue Jackets. Comfortable owning full stacks from hardware-integrated game rigs and GigEvision camera pipelines to cloud-backed web tools, he thrives on aggressive deadlines and unfamiliar technology. His specialty is crafting developer-facing tools and robust engine features that improve stability and productivity for teams. Based in Washougal, WA, he combines a game-development pedigree with practical IoT and computer-vision experience, often bridging creative requirements with low-level engineering.
13 years of coding experience
14 years of employment as a software developer
BS, Game Development, BS, Game Development at Full Sail University
MIT Licensed Open Source version of Torque 2D game engine from GarageGames
Role in this project:
Back-end Developer
Contributions:66 commits, 1 PR, 1 push in 2 years 6 months
Contributions summary:Michael's commits primarily focus on code changes within the Torque 2D game engine, indicating work on the engine's core functionality. The contributions involve fixing bugs, merging updates, and modifying specific engine files, such as those related to particle systems, input handling, and asset management. The commits reflect an effort to improve the engine's stability, performance, and feature set.
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.