Summary
Michael Rabinovich is a research scientist and PhD-trained geometry processing specialist with a decade of experience at the intersection of 3D geometry, simulation, and AI. He has led and built research teams and products across startups and industry—founding 3D research at CommonGround-AI, advancing virtual human and scene customization at Microsoft, creating simulated 3D worlds for robotics, and now developing open-source 3D AI tools at Hugging Face. His award-winning academic work from ETH Zurich (ETH medal for his thesis) underpins practical contributions like scalable locally injective mappings used in Blender and novel discrete differential geometry methods. Comfortable spanning low-level systems, security research, and high-level ML, he brings rare depth in both mathematical foundations and production-grade engineering. Based in Zurich, he combines academic rigor with product-minded research to make 3D tooling more accessible for engineering and robotics applications.
10 years of coding experience
10 years of employment as a software developer
Doctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at ETH Zürich
Bachelor of Science (BSc), Mathematics, Bachelor of Science (BSc), Mathematics at The Open University of Israel
Hebrew, German, English