Summary
Michael Reiter is a Senior AR/VR Software Engineer with 11 years of industry experience, currently building visionOS for Apple’s Vision Pro. He has deep expertise in real-time rendering, shader cross-compilation, and GPGPU-accelerated computer vision from prior roles at Meta where he shipped multi-platform renderers and led system UI efforts for Oculus. Comfortable across C++, GLSL, Metal/Vulkan/OpenGL and higher-level Android and React Native stacks, he blends low-level graphics engineering with pragmatic product delivery and memory-constrained optimization. He has a strong academic background (MS, Georgia Tech) and a history of introducing new technologies and practices—such as bringing Kotlin into large-scale VR systems—to reduce crashes and improve developer productivity. Based in San Francisco, he’s known for coordinating cross-org teams as a tech lead while still contributing hands-on to core rendering and vision problems. Notably, his career spans both system UX for social VR and cutting-edge AR vision work, giving him a rare end-to-end perspective on immersive platforms.
11 years of coding experience
5 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at University of Victoria
Master of Science - MS, Computer Science, Master of Science - MS, Computer Science at Georgia Institute of Technology
English, French