Michael Rolnik

Software Engineer at NVIDIA

Israel
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Summary

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Senior
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Top School
Michael Rolnik is a seasoned software engineer with over two decades of experience building everything from low-level drivers and firmware to compilers, simulators, and backend systems. Currently at NVIDIA, he previously led architecture and development of Kotlin/AWS-based backend platforms, BPMN-driven automation, and legal-document extraction pipelines at Flare. His background includes building hardware-in-the-loop simulators and formal verification tools at Amazon PrimeAir, deep firmware and emulator work at Intel (including QEMU enhancements and custom GCC/GDB patches), and foundational embedded drivers at Freescale. He combines systems-level thinking with practical cloud-native engineering, frequently bridging hardware, firmware, and large-scale backend services. Notably, he has implemented cycle-accurate simulators and custom stack-protection tooling—skills that make him comfortable both with chip-level timing details and production backend APIs. Based in Israel, he pairs strong academic training (MSc in Computer Science) with a pragmatic track record of shipping complex, cross-domain systems.
code9 years of coding experience
job25 years of employment as a software developer
bookMaster of Science Computer Science, Master of Science Computer Science at The Hebrew University of Jerusalem
bookBachelor of Science Math & Computer Science, Bachelor of Science Math & Computer Science at Tel Aviv University
languagesRussian, Hebrew, English, French
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Stackoverflow

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168reached
0answers
1question
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Github Skills (14)

alex8
flatmap6
branches5
qemu4
xmake3
linux3
pe-analyzer3
formatting3
external3
sega-genesis3
bitbake2
java2
netbsd2
utm2

Programming languages (2)

CKotlin

Github contributions (5)

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michaelrolnik/qemu-avr

Jun 2017 - Dec 2019

Contributions:123 commits, 2 PRs, 2 pushes in 2 years 6 months
Contributions:16 pushes, 1 branch in 1 day
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Michael Rolnik - Software Engineer at NVIDIA