Michael Schlotfeldt

Creative Director Co-Founder

New York, New York, United States
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Summary

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Senior
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Michael Schlotfeldt is a creative director and co-founder with over two decades leading Plaudit Design to craft distinctive digital experiences for national and international clients from Minneapolis to New York. He combines hands-on creative strategy and team leadership with practical business acumen, having co-owned and managed rental investments through Twin Realty for the past decade. Comfortable bridging design and engineering, Michael has contributed code improvements to high-profile open-source projects like Babylon.js, optimizing rendering performance and asset robustness. His background in graphic design informs a user-focused approach to site and marketing strategy that consistently aligns with client objectives. Known for taking on unique challenges across industries, he brings entrepreneurial grit and a pragmatic, cross-disciplinary perspective to digital product work.
code11 years of coding experience
bookGraphic Design, Graphic Design at Iowa State University
bookRoseville Area High School
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Stackoverflow

Stats
125reputation
20kreached
2answers
0questions
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Github Skills (15)

webgl10
performance-tuning10
typescript10
javascript10
typescripts10
babylonjs10
game-engine10
typescript-types10
optimization10
3d10
nodejs6
yarn-workspaces6
npm6
dom6
yarnpkg6

Programming languages (3)

TypeScriptJavaScriptMarkdown

Github contributions (5)

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BabylonJS/Babylon.js

Jul 2017 - Dec 2017

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Role in this project:
userFull-stack Developer
Contributions:24 commits, 2 PRs, 17 comments in 5 months
Contributions summary:Michael primarily focused on improving the performance and stability of the Babylon.js engine. Their contributions include optimizing the rendering pipeline by implementing stricter checks, reducing overhead in dispatch operations, and adding performance improvements in several key areas. They addressed bugs related to mesh loading and serialization, enhancing the robustness of the engine's asset handling. Additionally, the user incorporated stricter null checks and optimized various functions for improved efficiency.
gameopen-gameenginebabylonjavascript
plaudit/Babylon.js

Jul 2017 - Dec 2017

Contributions:19 pushes, 7 branches in 5 months
game3d-gamesgameswebgljavascript-framework
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Michael Schlotfeldt - Creative Director Co-Founder