Summary
Michael Schoell is a seasoned programmer with 12 years of game and engine development experience, specializing in C++, C#, VB6/.NET, Lua, DirectX and HLSL. He has a strong focus on rendering, collision detection, vector math and code architecture, and has shipped tooling and Blueprints editor features for Unreal Engine while supporting both Epic Games and external studios. His background ranges from low-level rendering pipeline work and smooth skinning integration to workflow improvements and bug fixes across complex engine codebases. Based in Shorewood, Illinois, he combines independent contracting experience with in-house engineering roles, bringing both deep graphics expertise and a practical mindset for developer tooling.
12 years of coding experience
5 years of employment as a software developer
Bachelor's Degree, Game Development, Bachelor's Degree, Game Development at Full Sail University