Summary
Michael Schuresko is a senior applied scientist and graphics specialist with 12 years of industry experience building everything from embedded and desktop renderers to WebGL-based collaborative applications. He blends deep C++ expertise with practical experience in Python, JavaScript/TypeScript, Java and Ruby, and has shipped real-time visual systems and effects across startups and research labs. His PhD work in statistics and stochastic modeling informs a rigorous approach to dynamical systems, distributed algorithms, and graph-theoretic problems—skills he applied to swarm robotics simulations and multi-machine gestural UIs. Notable roles include leading graphics and client-solution engineering at Oblong, building WebGL/Three.js features for Bluescape, and exploring ML at Google and Standard Cognition. Based in California, he thrives at the intersection of scientific visualization, CAD, and interactive systems, bringing both research depth and hands-on product delivery to complex visualization challenges.
12 years of coding experience
21 years of employment as a software developer
University of California Santa Cruz
BS Computer Science, BS Computer Science at Carnegie Mellon University