Summary
Michael Smith is a software engineer with over a decade of professional experience and 15+ years building products and platforms, currently shaping cross-platform mixed-reality experiences on Microsoft Mesh from Redmond. He blends strong C#/.NET and Unity expertise with front-end skills in TypeScript and WebGL/BabylonJS, having previously driven SharePoint Spaces and custom multi-device input systems. At Microsoft he focuses on frameworks and APIs that scale across PC, VR, web, and Teams, while earlier roles included leading development teams, architecting line-of-business systems, and delivering large-scale enterprise applications. Known for tackling legacy code and systems integration, he combines hands-on implementation with mentoring and technical leadership. A pragmatic problem-solver, he brings a game-development background and server-side experience that help bridge real-time interactive UI and robust backend automation.
10 years of coding experience
8 years of employment as a software developer
Bachelor's degree, Information Technology, Bachelor's degree, Information Technology at Vermont Technical College