Michael Smith

Software Engineer II at Microsoft

Redmond, Washington, United States
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Summary

👤
Senior
🎓
Top School
Michael Smith is a software engineer with over a decade of professional experience and 15+ years building products and platforms, currently shaping cross-platform mixed-reality experiences on Microsoft Mesh from Redmond. He blends strong C#/.NET and Unity expertise with front-end skills in TypeScript and WebGL/BabylonJS, having previously driven SharePoint Spaces and custom multi-device input systems. At Microsoft he focuses on frameworks and APIs that scale across PC, VR, web, and Teams, while earlier roles included leading development teams, architecting line-of-business systems, and delivering large-scale enterprise applications. Known for tackling legacy code and systems integration, he combines hands-on implementation with mentoring and technical leadership. A pragmatic problem-solver, he brings a game-development background and server-side experience that help bridge real-time interactive UI and robust backend automation.
code10 years of coding experience
job8 years of employment as a software developer
bookBachelor's degree, Information Technology, Bachelor's degree, Information Technology at Vermont Technical College
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Github Skills (28)

webgl10
rendering10
typescript10
webvr10
3d10
packed10
openscad9
game-engine9
javascript9
csharp9
powershell-module9
engine9
game-development9
rendering-engine9
c-library9

Programming languages (3)

PowerShellTypeScriptPython

Github contributions (5)

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Exolun/UnitySnippets

Mar 2016 - Apr 2016

Contributions:28 commits, 23 pushes, 1 branch in 20 days
Exolun/OSCADSharp

Feb 2016 - Nov 2016

Contributions:223 commits, 8 PRs, 100 pushes in 9 months
openscadcsharpc-library
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Michael Smith - Software Engineer II at Microsoft