Michael Snaddon is an Unreal Integration Engineer and Game AI specialist with nine years of experience building Kythera-based AI middleware and shipping robust, engine-portable tooling. He spent seven years at Moon Collider developing advanced navigation and behavior systems, pairing technical implementation with hands-on designer collaboration to shape player experiences. Now at Mercuna, he focuses on integrating complex AI toolsets into Unreal projects, ensuring seamless support and maintainability across pipelines. Michael blends a physics background and formal software training from Heriot-Watt and CodeClan, which informs a pragmatic, systems-oriented approach to AI problems. He thrives on translating designer intent into reliable tools and is known for responding to tricky feature requests with durable, well-documented solutions. Based in Dunfermline, he brings both production-side grit—sharpened by early roles in manufacturing—and a knack for making middleware genuinely usable by teams.
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