Michael Stevenson

Senior Software Engineer at Basenji Interactive

San Francisco, California, United States
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Summary

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Senior
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Top School
Michael Stevenson is a Senior Software Engineer and founder-turned-studio lead with 15 years building games, VR, and interactive installations from prototype to production. Based in San Francisco, he specializes in Unity-based engines and tooling, shipping content for PC, console, standalone VR, large-format touch walls, and glasses-free AR. He’s led core systems and interaction libraries for Quest titles and designed tactile VR training hardware and synchronized manikin systems for medical simulations. A former stop-motion animator, Michael brings a craft-driven eye to UX and rapid prototyping, routinely turning messy prototypes into production-quality code and maintaining build pipelines and internal tooling. He thrives at the intersection of art and engineering, consistently delivering performant experiences for tight deadlines and unconventional hardware.
code14 years of coding experience
job10 years of employment as a software developer
bookBachelor of Arts - BA, Animation, Bachelor of Arts - BA, Animation at San Francisco State University
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Github Skills (33)

build-server10
unity3d10
jupyter-notebook9
roslyn8
ocean8
mouse8
gamepad8
water8
scripting8
keyboard7
shaderlab7
scripting-language7
cg6
post-processing6
shader5

Programming languages (4)

C#JavaScriptSwiftPython

Github contributions (5)

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mstevenson/IESTools

Mar 2013 - Apr 2013

Contributions:20 commits in 16 days
mstevenson/UnityNotebook

Dec 2022 - Jan 2023

Interactive coding in the Unity Editor using Jupyter Notebook files.
Contributions:144 commits, 1 PR, 135 pushes in 25 days
jupyter-notebooknotebooksroslynunityunity3d
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Michael Stevenson - Senior Software Engineer at Basenji Interactive