Michael Stevenson is a Senior Software Engineer and founder-turned-studio lead with 15 years building games, VR, and interactive installations from prototype to production. Based in San Francisco, he specializes in Unity-based engines and tooling, shipping content for PC, console, standalone VR, large-format touch walls, and glasses-free AR. He’s led core systems and interaction libraries for Quest titles and designed tactile VR training hardware and synchronized manikin systems for medical simulations. A former stop-motion animator, Michael brings a craft-driven eye to UX and rapid prototyping, routinely turning messy prototypes into production-quality code and maintaining build pipelines and internal tooling. He thrives at the intersection of art and engineering, consistently delivering performant experiences for tight deadlines and unconventional hardware.
14 years of coding experience
10 years of employment as a software developer
Bachelor of Arts - BA, Animation, Bachelor of Arts - BA, Animation at San Francisco State University
Interactive coding in the Unity Editor using Jupyter Notebook files.
Contributions:144 commits, 1 PR, 135 pushes in 25 days
jupyter-notebooknotebooksroslynunityunity3d
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Michael Stevenson - Senior Software Engineer at Basenji Interactive