Summary
Michael Straeubig is a systems thinker and creative technologist with 11+ years blending academic research and hands-on game, AI and media-art practice from Berlin. Holding a PhD in Systems Theory and Practice, he designs playful, experimental experiences across formats—event games, AR/VR, location-based and board games—while developing in tools from Unity and Swift to Python and creative coding frameworks. He has led interdisciplinary projects like Regie: KI, exploring AI as theatrical director, and teaches and researches game arts at institutions including the University of Plymouth. Equally comfortable prototyping playful interactions and shaping conceptual systems, he brings a rare mix of formal systems theory, software craftsmanship and performative experimentation. A self-employed practitioner and long-time creative coder at i3games, he often pursues ideas that are "not-even-thinkable" yet grounded in pragmatic technical stacks.
11 years of coding experience
10 years of employment as a software developer
University of Kansas
Diplom, Computer Science, Diplom, Computer Science at FAU Erlangen-Nürnberg
Doctor of Philosophy - PhD, Systems Theory and Practice (Art, Design and Architecture), Doctor of Philosophy - PhD, Systems Theory and Practice (Art, Design and Architecture) at University of Plymouth
English, German, bavarian