Michael Sukkarieh is a founder and graphics-focused software engineer with nine years of experience building real-time rendering, physics, and AI-driven tooling for games and VR. He co-founded Sourcebot to create an open-source code context layer and previously shipped AI texturing tools for Roblox at Taqla and runtime streaming SDKs and texturing tech at Polyhive. His background includes graphics and systems work at Meta (Oculus passthrough) and Google (implementing advanced physics papers in Rust), plus rendering internships at EA and Ubisoft, demonstrating a rare mix of research-level implementation and production shipping. Based in San Francisco, he combines deep engine-level expertise with product-driven startup experience and a knack for turning cutting-edge graphics research into developer-facing tools.
9 years of coding experience
5 years of employment as a software developer
General First Year of Engineering, General First Year of Engineering at University of Alberta
Bachelor of Engineering - BE Software Engineering, Bachelor of Engineering - BE Software Engineering at McGill University
Contributions:2 PRs, 3 pushes, 5 branches in 8 years 3 months
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