Michael Sukkarieh

Co-Founder at Sourcebot

San Francisco, California, United States
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Summary

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Rockstar
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Michael Sukkarieh is a founder and graphics-focused software engineer with nine years of experience building real-time rendering, physics, and AI-driven tooling for games and VR. He co-founded Sourcebot to create an open-source code context layer and previously shipped AI texturing tools for Roblox at Taqla and runtime streaming SDKs and texturing tech at Polyhive. His background includes graphics and systems work at Meta (Oculus passthrough) and Google (implementing advanced physics papers in Rust), plus rendering internships at EA and Ubisoft, demonstrating a rare mix of research-level implementation and production shipping. Based in San Francisco, he combines deep engine-level expertise with product-driven startup experience and a knack for turning cutting-edge graphics research into developer-facing tools.
code9 years of coding experience
job5 years of employment as a software developer
bookGeneral First Year of Engineering, General First Year of Engineering at University of Alberta
bookBachelor of Engineering - BE Software Engineering, Bachelor of Engineering - BE Software Engineering at McGill University
languagesEnglish
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Stackoverflow

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Github Skills (55)

electron10
code-search10
typescript10
code-intelligence10
editor9
microsoft9
visual-studio-code9
vscode-extension9
sasl9
hacking9
coder9
visual-studio9
vscode9
pentesting9
deep-learning8

Programming languages (8)

TypeScriptC#C++CJavaScriptGoHTMLPython

Github contributions (5)

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msukkari/A-Distant-Path

Dec 2016 - Dec 2017

Contributions:231 commits, 3 pushes in 11 months
msukkari/2d_game_engine

Oct 2016 - Jan 2025

A 2d game engine made in C++
Contributions:2 PRs, 3 pushes, 5 branches in 8 years 3 months
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Michael Sukkarieh - Co-Founder at Sourcebot