Michael Tan is a VR Creative Director and software engineer with 11 years of experience blending cinematic sensibility and systems-level engineering to ship immersive VR platforms and experiences. Based in New York, he contributed core software to multiple Oculus/Meta headset releases and led development of a cross-platform Fitness API and in-VR features used by millions. His background spans film and computer science, enabling him to rig, animate, and integrate 3D assets into Unity and Unreal while also building native integrations in C++, Java, and BLE. Michael has a history of prototyping novel productivity and haptics-driven demos—like a butterfly landing simulation—and mentoring interns and cross-functional teams. He’s equally comfortable authoring engine sample scenes for third-party devs as he is creating artist-focused pipeline tools, reflecting a rare mix of visual craft and deep engineering.
11 years of coding experience
2 years of employment as a software developer
Bachelor of Fine Arts (B.F.A.), Bachelor of Science (B.S.), Film & TV, Computer Science, Bachelor of Fine Arts (B.F.A.), Bachelor of Science (B.S.), Film & TV, Computer Science at New York University
Bachelor of Fine Arts - BFA, Film/Video and Photographic Arts, Bachelor of Fine Arts - BFA, Film/Video and Photographic Arts at NYU Tisch School of the Arts
Contributions:14 commits, 8 pushes, 1 branch in 2 months
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