Summary
Michael Tedder is a realtime 3D graphics specialist and engineering leader with over 25 years of shipped game and engine work and 17 years of professional experience, currently serving as Country Manager & Principal Engineer for Japan. He architects high-performance, cross-platform rendering and multiplayer systems—with deep C++17, CPU/GPU parallelization, shader, and scenegraph expertise—while also designing scalable AWS-based backends and CI/CD pipelines for game services. As founder/CTO of Cold Fusion, he built a custom multithreaded engine, shipped Crystal Clash across consoles and mobile, and ran its multiplayer on serverless AWS infrastructure supporting large-scale play. Equally comfortable in low-level optimization and cloud networking, he combines security-minded internet engineering with practical DevOps using Docker, TypeScript, PHP, and Python. A native English speaker fluent in Japanese, he’s an active community organizer and AWS Community Builder who surfaces technical knowledge through talks and local game and demo events.
17 years of coding experience
16 years of employment as a software developer
University of Central Florida
English, Japanese