Michael Thingnes is a Senior iOS Engineer with eight years of software and VFX-pipeline experience, now building native iOS solutions at ANZ after a broad engineering stint at Weta Digital and Unity. He combines deep expertise in Swift, Objective-C, SwiftUI, AppKit and Qt with a background in Python and tooling for complex production pipelines, having led migrations like Qt4→Qt5 and Nuke upgrades. Comfortable across application and pipeline development, he brings a pragmatic, creative problem-solving style honed on high-profile film projects and large-scale team workflows. His open-source work includes modernizing a NodeGraph Qt framework for Python 3 and PySide2, demonstrating attention to cross-platform UI compatibility and file/session robustness. Colleagues rely on him as a collaborative team player who quickly learns new stacks and translates creative requirements into reliable engineering.
8 years of coding experience
5 years of employment as a software developer
BA, Digital Visual Effects, BA, Digital Visual Effects at University of Teesside
Node graph framework that can be re-implemented into applications that supports PySide2
Role in this project:
Full-stack Developer
Contributions:5 commits, 1 PR, 3 pushes in 1 day
Contributions summary:Michael's commits primarily focused on porting the existing codebase to be compatible with Python 3 and the PySide2 library, indicating a focus on modernizing the project. They updated the UI elements, specifically the node viewer and its associated actions, to work with PySide2 and ensured Python 3 compatibility. The user also implemented necessary changes for file handling, session loading, and saving functionalities within the node graph framework.
Contributions:129 commits, 6 PRs, 115 pushes in 3 years 1 month
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Michael Thingnes - Senior Software Engineer (iOS) at ANZ