Michael Ting

Independent Game Developer at Self-Employed

San Francisco, California, United States
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Summary

👤
Senior
🎓
Top School
Michael Ting is an independent game developer and seasoned software engineer with 12+ years of experience building scalable data infrastructure, developer-facing products, and full-stack UIs. As an early founding engineer at Alation, he helped invent and scale a machine-learning data catalog—leading backend-to-frontend rewrites, a move from on-prem monoliths to cloud microservices, and product management for a 25+ person global team. He combines deep technical breadth (Golang, Python, React, Kubernetes, DynamoDB, Godot/C#, GDScript) with applied research roots in bioengineering and synthetic biology, which inform his pragmatic approach to systems and automation. Now shipping solo indie games with Godot while continuing to consult and collaborate, he blends product intuition, customer-driven design, and hands-on engineering. An unexpected thread through his career is translating lab-scale experimentation into production software—building tools, docs, and processes that make complex systems approachable and repeatable.
code12 years of coding experience
job11 years of employment as a software developer
bookBachelor of Science (B.S.), Bioengineering, Electrical Engineering and Computer Sciences, Bachelor of Science (B.S.), Bioengineering, Electrical Engineering and Computer Sciences at University of California, Berkeley
bookHigh School Diploma, High School Diploma at Aliso Niguel High School
languagesEnglish, French, Chinese

Github contributions (4)

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Contributions:19 commits in 1 month
Contributions:4 commits in 11 days
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Michael Ting - Independent Game Developer at Self-Employed