Summary
Michael Ting is an independent game developer and seasoned software engineer with 12+ years of experience building scalable data infrastructure, developer-facing products, and full-stack UIs. As an early founding engineer at Alation, he helped invent and scale a machine-learning data catalog—leading backend-to-frontend rewrites, a move from on-prem monoliths to cloud microservices, and product management for a 25+ person global team. He combines deep technical breadth (Golang, Python, React, Kubernetes, DynamoDB, Godot/C#, GDScript) with applied research roots in bioengineering and synthetic biology, which inform his pragmatic approach to systems and automation. Now shipping solo indie games with Godot while continuing to consult and collaborate, he blends product intuition, customer-driven design, and hands-on engineering. An unexpected thread through his career is translating lab-scale experimentation into production software—building tools, docs, and processes that make complex systems approachable and repeatable.
12 years of coding experience
11 years of employment as a software developer
Bachelor of Science (B.S.), Bioengineering, Electrical Engineering and Computer Sciences, Bachelor of Science (B.S.), Bioengineering, Electrical Engineering and Computer Sciences at University of California, Berkeley
High School Diploma, High School Diploma at Aliso Niguel High School
English, French, Chinese