Michael Trinh is a Staff Software Engineer with 11+ years building distributed systems, backend services, and game infrastructure across industries from AAA gaming to embedded satellite software. He blends deep concurrency and API design experience with hands-on infrastructure skills (Kubernetes, Docker, AWS, Scylla/Postgres/Redis) and observability tooling, while also contributing to multiplayer networking and Unreal Engine 5 workflows. A practical polyglot comfortable in 10+ languages, Michael moves between low-level embedded fault management and high-level cloud ML explainability, having shipped services at Amazon, Blizzard, and Singularity 6 (Palia). Outside of work he maintains popular game-focused open-source projects—Minecraft mods with over 4M downloads and a personal multiplayer library—demonstrating a persistent maker mindset that spans tooling, graphics, and gameplay systems.
10 years of coding experience
8 years of employment as a software developer
Bachelor of Science - BS, Mathematics and Computer Science, 3.92, Bachelor of Science - BS, Mathematics and Computer Science, 3.92 at University of Washington
A Fabric..... I mean Forge mod designed to improve frame rates and reduce micro-stutter
Contributions:104 commits in 1 month
minecraftratesfabricminecraft-forgeframe
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