Michael Tubinis is a software engineer with 12 years of hands-on experience specializing in game programming, engines, and real-time 3D graphics using C++ and OpenGL, currently developing a 1:1 scale multiplayer space combat simulation. He blends deep technical focus on simulations and computer graphics with broad front-end and web development skills demonstrated by client sites and public-sector work. Comfortable across the stack, he describes himself as a T-shaped engineer who moves between game engines, QA, 3-D modeling, and web apps while rapidly adopting new tools. His background includes a Magna Cum Laude degree in Game and Interactive Media Design from RIT and practical roles ranging from website manager to release clerk, showing both product delivery and operational reliability. Notably, he combines academic training in interactive media with real-world maintenance and release experience, making him effective at shipping complex simulation projects end-to-end.
12 years of coding experience
3 years of employment as a software developer
Bachelor's of Science - Magna Cum Laude, Game and Interactive Media Design, Bachelor's of Science - Magna Cum Laude, Game and Interactive Media Design at Rochester Institute of Technology
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