Michael Tubinis

Release Clerk at Software Engineer

Village of Lewiston, New York, United States
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Summary

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Senior
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Top School
Michael Tubinis is a software engineer with 12 years of hands-on experience specializing in game programming, engines, and real-time 3D graphics using C++ and OpenGL, currently developing a 1:1 scale multiplayer space combat simulation. He blends deep technical focus on simulations and computer graphics with broad front-end and web development skills demonstrated by client sites and public-sector work. Comfortable across the stack, he describes himself as a T-shaped engineer who moves between game engines, QA, 3-D modeling, and web apps while rapidly adopting new tools. His background includes a Magna Cum Laude degree in Game and Interactive Media Design from RIT and practical roles ranging from website manager to release clerk, showing both product delivery and operational reliability. Notably, he combines academic training in interactive media with real-world maintenance and release experience, making him effective at shipping complex simulation projects end-to-end.
code12 years of coding experience
job3 years of employment as a software developer
bookBachelor's of Science - Magna Cum Laude, Game and Interactive Media Design, Bachelor's of Science - Magna Cum Laude, Game and Interactive Media Design at Rochester Institute of Technology
bookLewiston Porter Senior High School
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Github Skills (33)

get-started8
creative-commons7
pygame6
flask6
tac6
limiting6
opengl5
game-development5
visual-effects5
subtraction5
raspberry5
glsl5
python5
draw5
puzzle5

Programming languages (2)

C#JavaScript

Github contributions (5)

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mstubinis/Serenity

Mar 2015 - Sep 2022

Contributions:2 PRs, 2062 pushes, 24 branches in 7 years 7 months
webglgamedevshadersvisual-effectsgame-development
Pharas/PyTalk

Sep 2014 - Feb 2015

Contributions:34 commits, 1 push in 5 months
raspberry-piraspberryirc-clientaudiotransfers
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