Summary
Michael Voeller is a Technical and VFX Artist with 8+ years crafting high-impact visual effects, shaders, and art pipelines for AAA and indie studios, currently driving VFX and tooling at Bounding Box Software. His background spans id Tech, Unreal, and Unity engines and tools like 3DS Max, ZBrush, Mudbox, and Photoshop, enabling him to blend high‑poly modeling, texture work, and shader programming into production-ready assets. Michael’s career includes hands-on roles at id Software, Bluepoint, Raven, and others where he moved between pure art and low-level graphics programming to push rendering quality on real hardware. He’s known for building the tools teams need to ship ambitious visuals and for squeezing every ounce of performance from engines to realize audacious game ideas. Based in Madison, Wisconsin, he brings a creative, experimental mindset focused on surprising players and evolving industry standards. An early webmaster with web-tech experience, he also understands the end-to-end pipeline from asset creation to deployment.
8 years of coding experience
Associate of Arts (AA), Fine/Studio Arts, General, Associate of Arts (AA), Fine/Studio Arts, General at Indian River State College