Summary
Michael Wolf is a software engineer with a decade of professional experience and a strong focus on game design, currently shipping features as Software Engineer II at MobilityWare. He blends a CS foundation (BS with a 4.0) and an MFA in Game Design to build polished experiences across Unity, mobile, and VR/AR platforms, having led engineering on multiple VR projects and experimental systems like PBR combat for Foglands VR. His background spans hands-on roles from intern to lead developer, delivering core mechanics, multiplayer lobbies, and production-ready mobile game features. A community-minded mentor and student advocate, he maintains an indie game practice (see Waxheart thesis and itch.io portfolio) and aspires to found his own studio. Notably, he pairs creative design instincts with production engineering discipline, making him effective at turning experimental prototypes into shipped products.
10 years of coding experience
7 years of employment as a software developer
Associate's degree, Computer Science, Associate's degree, Computer Science at Golden West College
Master of Fine Arts - MFA, Game Design, Master of Fine Arts - MFA, Game Design at Laguna College of Art and Design
Bachelor's degree, Computer Science, 4.0, Bachelor's degree, Computer Science, 4.0 at California State University-Long Beach
English, Japanese