Summary
Michael Xu is an AI Resident and software engineer with a decade of experience specializing in computational physics, computer graphics, and robot learning. He combines academic rigor from a MSc at Simon Fraser and research stints at Disney Research and the DGP lab with practical engineering at Rocscience, delivering physics-driven simulation and animation systems. Based in Palo Alto, he bridges research and product: developing material point method innovations, character animation tools, and robotics learning pipelines. Notably, his background in Engineering Science and early work on elasticity simulation give him a strong foundation in numerical methods that informs his applied AI work.
10 years of coding experience
6 years of employment as a software developer
Bachelor of Applied Science (BASc), Engineering Science - Electrical and Computer Engineering, Bachelor of Applied Science (BASc), Engineering Science - Electrical and Computer Engineering at University of Toronto
Regional Arts Program, Guitar, Regional Arts Program, Guitar at Cawthra Park Secondary School
Masters of Science - MSc, Computing Science, Masters of Science - MSc, Computing Science at Simon Fraser University
English, Chinese