Summary
Michail Palubisak is a development team lead based in Vilnius with 11 years of professional experience and over 15 years focused on C++ in game development. He has progressed from hands-on engine and tools development to leading teams at Press Fire Games, with prior senior roles building cross-platform game frameworks at Wargaming.net and Melesta. Comfortable across native stacks (C/C++, Objective-C, Java, Python) and graphics APIs (OpenGL, DirectX), he blends disciplined, analytical problem-solving with strong team collaboration and a rapid-learning mindset. Notably, his background includes both low-level engine work and mobile/desktop porting, giving him practical insight into performance optimization and multi-platform delivery.
11 years of coding experience
12 years of employment as a software developer
Bachelor's degree, Computer Software Engineering, Bachelor's degree, Computer Software Engineering at Belaruski Dzjaržauny Universitet Informatyki i Radyjoelektroniki
Associate's degree, Electrical and Electronics Engineering, Associate's degree, Electrical and Electronics Engineering at Minsk State Auto-Mechanical College
Русский, Английский, Белорусский