Michal Bartoň is an engineering manager and veteran game developer with over a decade of experience shipping AAA titles and embedded 3D imaging software, combining deep C++ expertise with practical skills in Python, Scaleform, optimization and debugging. Based in Prague, he has led and grown multiple development teams at Wargaming, shaping roadmaps and focusing on developer growth and engagement while previously implementing complex systems for PS4/Xbox One CryEngine projects at Warhorse Studios. His background spans engine tooling, UI/HUD integration, middleware (WWISE, FMOD), and custom Scaleform rendering, plus early work on image capture and OpenGL viewers for scientific instruments. Comfortable both in hands-on technical roles and people leadership, he’s known for shipping end-to-end features—from low-level engine plugins to branching dialogue systems—and for bridging product needs with sustainable engineering practices.
9 years of coding experience
15 years of employment as a software developer
Ing., Informatics, Ing., Informatics at CTU - Faculty of Electrical Engineering
Leaving Examination, Informatics, Leaving Examination, Informatics at SPÅ elektrotechniky, informatiky a Åemesel
:house_with_garden: Open source home automation that puts local control and privacy first
Contributions:32 pushes, 8 branches in 4 years 3 months
raspberry-pihouseprivacy-firstprivacygarden
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