Michał Bień is a Senior Deep Learning Engineer with 13 years of experience bridging research and product delivery in language models, text generation, and ML-driven products. Currently at NVIDIA focusing on LLM accuracy evaluation, he previously built large-scale multimodal recommendation models at Allegro and co-founded a foodtech startup that productionized NLG for recipe generation. His background spans cloud-native ML deployment and infrastructure (Terraform, Kubernetes, Helm) as well as research roles at EPFL and practical backend work—including weather systems in the OpenMW game engine—illustrating a rare mix of applied research, production engineering, and open-source contribution. Based in Warsaw, he combines academic rigor in digital humanities with hands-on expertise hacking language models into real-world products.
13 years of coding experience
5 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Poznan University of Technology
Master of Science - MS Digital Humanities, Master of Science - MS Digital Humanities at EPFL
OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
Role in this project:
Back-end Developer
Contributions:89 commits in 3 months
Contributions summary:Michał primarily contributed to the OpenMW game engine, focusing on the weather system. Their work involved implementing and refining weather-related functionalities, including cloud effects, fog, and moon phases. The commits showcase improvements and fixes to the core weather code, as well as the integration of new weather types and visual effects. These changes were made by modifying weather-related C++ files and related header files.
Linux Engine for Asset Retrieval - speed-profiled C HTTP server
Contributions:1 release, 66 commits, 4 PRs in 3 months
speedlinuxassetretrievalhttp-server
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Michał Bień - Senior Deep Learning Engineer at NVIDIA