Michał Droś is a software engineer based in Kraków with six years of professional experience building production systems across startups and established firms. He has progressed from cybersecurity intern roles to senior engineering positions, recently joining Rho after a rapid internal promotion track at Grape Up. Currently completing a master's in Game Computer Science at Jagiellonian University, he blends academic rigor in algorithms and graphics with practical backend and cloud engineering experience. His background includes travel-tech and high-availability projects at Sabre and hands-on product work at Software Mansion, showing adaptability across domains. Colleagues describe him as a fast learner who moves quickly between disciplines—from security-minded design to scalable service delivery. He maintains an active professional presence and a concise public footprint linking his GitHub and LinkedIn for deeper technical samples.
6 years of coding experience
4 years of employment as a software developer
Absolwent, Absolwent at II Liceum Ogólnokształcące im. K. K. Baczyńskiego w Radomsku
Magister (Mgr) Informatyka Gier Komputerowych, Magister (Mgr) Informatyka Gier Komputerowych at Jagiellonian University
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