Michal Gron

Game Developer at Pixel Federation

Slovakia
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Summary

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Senior
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Top School
Michal Gron is a seasoned game developer with 15 years of experience building interactive experiences, currently shaping titles at Pixel Federation. Trained as an electronics engineer (MSc), he brings a strong systems-oriented mindset to game engineering, tooling and pipeline work. His background spans Flash/Flex/AIR application development, unit testing and build automation, reflecting a pragmatic focus on robust delivery and maintainable code. Early roles in multimedia postproduction and web/Flash development give him a rare blend of creative production and low-level technical skills. Comfortable taking occasional team leadership, he excels at bridging designers’ needs and engineers’ constraints to ship playable, polished features. Based in Slovakia, he combines deep legacy-platform expertise with modern game development practices.
code15 years of coding experience
job9 years of employment as a software developer
bookMaster's degree, Electronics, Master's degree, Electronics at Slovak University of Technology in Bratislava
languagesEnglish, German
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Stackoverflow

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Github Skills (18)

ria9
macros8
bioinformatics7
genomics7
haxe5
programming-language5
jvm-languages5
cross-platform4
cpp4
ansi-escape4
transpiler3
compiler3
ansi2
unity3d2
openfl2

Programming languages (3)

C#HaxeActionScript

Github contributions (5)

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nehrajsa/nyancat.cs

Oct 2018 - Nov 2021

Nyancat 😻 in your terminal, rendered through ANSI escape sequences. A port of the original terminal application to make this cat run on dotnet core. 🐱‍🏍
Contributions:2 PRs, 3 pushes, 1 branch in 3 years 1 month
dotnetescape-sequencesansi-escapeansi-escape-sequencesterminal
mgron/Genome2D-Core

Nov 2017 - Jul 2018

Genome2D High Level Core
Contributions:2 pushes in 7 months
bioinformaticshigh-levelgenomics
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Michal Gron - Game Developer at Pixel Federation