Michal Gron is a seasoned game developer with 15 years of experience building interactive experiences, currently shaping titles at Pixel Federation. Trained as an electronics engineer (MSc), he brings a strong systems-oriented mindset to game engineering, tooling and pipeline work. His background spans Flash/Flex/AIR application development, unit testing and build automation, reflecting a pragmatic focus on robust delivery and maintainable code. Early roles in multimedia postproduction and web/Flash development give him a rare blend of creative production and low-level technical skills. Comfortable taking occasional team leadership, he excels at bridging designers’ needs and engineers’ constraints to ship playable, polished features. Based in Slovakia, he combines deep legacy-platform expertise with modern game development practices.
15 years of coding experience
9 years of employment as a software developer
Master's degree, Electronics, Master's degree, Electronics at Slovak University of Technology in Bratislava
Nyancat 😻 in your terminal, rendered through ANSI escape sequences. A port of the original terminal application to make this cat run on dotnet core. 🐱🏍
Contributions:2 PRs, 3 pushes, 1 branch in 3 years 1 month
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