Michał Jażdżyk is an indie game developer and CTO with seven years of hands-on experience building games, frontend applications, and enterprise AI platforms from Poland. He leads technology strategy and architecture at FirstScore while simultaneously shipping commercial Steam titles at Essa Games, blending scalable cloud-native practices with game engine programming and asset creation. Comfortable across React, Vue3, Docker, Azure and 3D toolchains, he consistently moves between high-level architecture and day-to-day coding, often acting as frontend lead. A prolific freelancer, he delivered 50+ commercial web projects with a strong focus on UX, accessibility (WCAG 2.2) and polished animations. His open-source work includes a JavaScript proof-of-concept Minecraft client, showing an appetite for playful experimentation alongside production-grade systems. Currently studying cybersecurity at Warsaw University of Technology, he brings security-conscious thinking to both games and enterprise software.
7 years of coding experience
2 years of employment as a software developer
Inżynier (Inż.), Cyberbezpieczeństwo, Inżynier (Inż.), Cyberbezpieczeństwo at Warsaw University of Technology
Matex, Matex at XIV Liceum Ogólnokształcące im. Stanisława Staszica w Warszawie
PoC Minecraft client written in Javascript (1.16.5 offline mode working)
Role in this project:
Front-end Developer
Contributions:2 releases, 4 reviews, 466 commits in 2 years 5 months
Contributions summary:Michał contributed primarily to the user interface of a Minecraft client written in Javascript. Their commits involved modifying JavaScript code, including changes related to "jq.js", and other JavaScript files. The changes include features like adding, implementing menu interactions and adding the view cross.
Contributions:27 commits, 25 pushes, 1 branch in 5 months
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Michał Jażdżyk - Indie Game Developer at Essa Games