Summary
Michal Marcinkowski is a software engineer with 11 years of experience specializing in core engine programming, GPU computing and scientific data visualization for 3D/2D production and real-time applications. He has shipped engine and performance-critical features at Ubisoft on the Snowdrop engine and currently contributes to Autodesk Fusion 360, blending game-engine rigor with CAD-grade reliability. Michal co-developed OpenSpace for NASA and the American Museum of Natural History, a high-profile open-source realtime universe visualizer used during the New Horizons Pluto encounter, demonstrating deep domain expertise in orbital dynamics and instrument data mapping. Comfortable in C++, Python and GPU pipelines, he bridges research-grade visualization and production tooling while iterating closely with scientists and mission teams. Based in the Greater Stockholm area, he combines a strong academic background in computer graphics and media technology with hands-on delivery across studio, museum and space science projects.
11 years of coding experience
8 years of employment as a software developer
Bsc, Computer Graphics, Bsc, Computer Graphics at Luleå University of Technology
Master of Science (MSc), Media Technology, Master of Science (MSc), Media Technology at Linköping University
English, Swedish, Polish