Michal Ptaszek is a Chief Architect with 16 years of experience designing and operating highly concurrent, fault-tolerant distributed systems at massive scale. A long-time Erlang VM expert and AWS enthusiast, he has led the architecture and delivery of core platform services that power Riot Games’ multi-title ecosystem and more than 100M monthly players. Michal blends deep technical craft—real-world experience running global messaging, chat, identity and content distribution systems—with organizational skills in team building, governance and cross-product standardization. He’s known for turning game-specific stacks into reusable multi-game platforms and for promoting functional programming and operational rigor inside large engineering organizations. Based in Missouri, he pairs hands-on systems expertise with an unusual talent for “finding things quickly” (he jokes he’s very good at using Google), which he leverages to unblock teams and drive pragmatic innovation.
16 years of coding experience
14 years of employment as a software developer
Master of Science, Computer Science, Master of Science, Computer Science at Akademia Górniczo-Hutnicza im. Stanisława Staszica w Krakowie
Contributions:59 commits, 1 PR, 1 push in 3 years 9 months
erlangxml-parsingxmlparsingparsing-library
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.