Michal Ptaszek

Chief Architect at Riot Games

Missouri, United States
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Summary

👤
Senior
🎓
Top School
Michal Ptaszek is a Chief Architect with 16 years of experience designing and operating highly concurrent, fault-tolerant distributed systems at massive scale. A long-time Erlang VM expert and AWS enthusiast, he has led the architecture and delivery of core platform services that power Riot Games’ multi-title ecosystem and more than 100M monthly players. Michal blends deep technical craft—real-world experience running global messaging, chat, identity and content distribution systems—with organizational skills in team building, governance and cross-product standardization. He’s known for turning game-specific stacks into reusable multi-game platforms and for promoting functional programming and operational rigor inside large engineering organizations. Based in Missouri, he pairs hands-on systems expertise with an unusual talent for “finding things quickly” (he jokes he’s very good at using Google), which he leverages to unblock teams and drive pragmatic innovation.
code16 years of coding experience
job14 years of employment as a software developer
bookMaster of Science, Computer Science, Master of Science, Computer Science at Akademia Górniczo-Hutnicza im. Stanisława Staszica w Krakowie
languagesEnglish, Polish
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Github Skills (29)

erlang10
elixir10
beam10
erlang-otp10
otp10
gleam10
client-library9
switch8
profiling8
xml-parsing8
instrumentation8
xmpp8
testing7
debug7
parsing7

Programming languages (1)

Erlang

Github contributions (5)

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paulgray/advent_of_code

Dec 2018 - Dec 2022

Contributions:66 pushes, 1 branch in 4 years 1 month
paulgray/exml

Jul 2011 - Apr 2015

Contributions:59 commits, 1 PR, 1 push in 3 years 9 months
erlangxml-parsingxmlparsingparsing-library
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Michal Ptaszek - Chief Architect at Riot Games