Michał Siejak is a graphics engineer with 15 years of hands-on experience building real-time rendering systems, VR experiences, and performance-critical game code. Currently at Marmoset, he brings deep expertise in GPU-side optimization, low-latency video streaming, and cross-platform real-time pipelines developed during roles at Simul, Dovetail Games, and VR-focused studios. His background spans engine-level work in Unreal Engine, custom OpenGL ES engines for mobile VR, and kernel/embedded development from earlier Samsung projects, giving him a rare full-stack view of graphics both on device and in the cloud. He has repeatedly been brought in to diagnose and fix high-impact CPU/GPU bottlenecks and to align artists and engineers on implementable visual solutions. Based in Greater Poland, he combines academic grounding in computer science with practical leadership as a technical lead on multiplayer and VR projects. Colleagues value him for pragmatic problem-solving and for shipping optimized, production-ready graphics under tight deadlines.
14 years of coding experience
9 years of employment as a software developer
Master’s Degree, Computer Science, Master’s Degree, Computer Science at Uniwersytet im. Adama Mickiewicza w Poznaniu
Contributions:66 commits, 12 pushes in 2 years 4 months
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