Michal Skalsky is a transition-minded software developer and entrepreneur with a decade of hands-on experience running a successful cleaning business in the UK and six years of owner-led operations demonstrating strong leadership, resilience, and customer-focused problem solving. Recently graduated top of a coding bootcamp with A+ grades and practical experience in JavaScript and Python, he complements coursework with open-source contributions—most notably improving volumetric lighting, shader optimization, and cross-camera compatibility in a Unity project. Michal brings a pragmatic, performance-oriented engineering approach shaped by optimizing real-world workflows and small-business constraints. He is motivated to apply his full-stack skills and operational discipline to software roles where reliability, maintainability, and efficient rendering or graphics tasks are valued.
Contributions:41 commits, 3 PRs, 38 pushes in 1 year 8 months
Contributions summary:Michal primarily contributed to the development and maintenance of volumetric light effects within the Unity engine. Their work included fixing bugs related to lighting calculations and camera integration, supporting multiple camera setups, and improving the performance and quality of rendering. They also optimized shaders, fixed world position reconstruction, and ensured compatibility across different rendering paths and Unity versions, demonstrating a strong grasp of the project's core functionality.
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Michal Skalsky - Cleaning Company Owner at Iris Window Cleaning