Summary
Michał Skarzyński is a C/C++ developer with 8 years of experience specializing in high-performance C++20/23 systems, low-level optimization, modular engine architecture, and OpenGL rendering for game engines and simulations. He has practical production experience across networking and protocol work (3GPP), engine programming, and server-side classification systems at companies like Tietoevry, Billon, and RD Projekt. Comfortable with Python for scripting and prototyping, he also teaches algorithms and math, which sharpens his ability to explain complex technical concepts. As the author of a personal C++ engine project, Astre, he continuously experiments with cutting-edge rendering techniques and architecture patterns that inform his day-to-day engineering. Based in Warsaw, he brings a blend of systems-level rigor and hands-on graphics expertise that’s unusual for engineers who also operate in telecom and server domains.
8 years of coding experience
4 years of employment as a software developer
Informatyka i technologie komputerowe, Informatyka i technologie komputerowe at Warsaw University of Technology