Michal Stawinski

Self Employed at codemist

Wrocław, Lower Silesian Voivodeship, Poland
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Summary

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Senior
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Top School
Michal Stawinski is a pragmatic software engineer with 14 years of hands-on experience delivering embedded and Android platform solutions, currently self-employed in Wrocław. He specializes in Linux, Android framework and graphics (including Graphics HAL and HW composer customization), embedded systems, RTOS, and low-level drivers, often driving full platform bring-ups such as i.MX6-based home automation panels. Michal has redesigned Android graphics stacks for hypervisor environments and built multiwindow multi-display launcher frameworks, blending system architecture with practical deliverables for automotive and appliance HMIs. His background includes senior architecture roles at Tieto and graphics work at Imagination Technologies and Sony Mobile, showing consistent focus on platform stability and performance. An early contributor to the AndEngine Android game engine, he has a track record of fixing deep engine issues (thread safety, pathfinding, sound) that reveal attention to internal architecture. He pairs MSc-level electronics training with a bias for getting things done across bare-metal, hypervisor, and containerized environments.
code14 years of coding experience
job12 years of employment as a software developer
bookMaster of Science (MSc), Electronics, Master of Science (MSc), Electronics at Wroclaw University of Technology
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Github Skills (15)

javas10
debugging10
debug10
game-development10
game-engine10
android10
game-dev10
java10
opengl9
concurrency9
audio-processing9
algorithms8
data-structures8
algorithm8
data-structure8

Programming languages (6)

TypeScriptJavaC++ShellCGo

Github contributions (5)

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nicolasgramlich/AndEngine

Jan 2012 - May 2013

Free Android 2D OpenGL Game Engine
Role in this project:
userMobile Developer (Android)
Contributions:20 commits in 1 year 3 months
Contributions summary:Michal primarily focused on bug fixes and enhancements related to the AndEngine game engine, specifically for Android. They addressed issues in the sound management system, AStar pathfinding, and menu system, revealing a strong understanding of the engine's internal architecture. The user also corrected problems relating to thread safety and made improvements to core engine functionality. These changes involved modifications to critical engine components.
androidopenglgame-engineopengl-gameopengl-game-engine
Contributions:13 commits, 1 push in 2 years 9 months
physicsbox2d
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Michal Stawinski - Self Employed at codemist