Summary
Michał Terczyński is a Senior Software Engineer with nine years of experience specializing in TypeScript-driven web games and applications, particularly using React, Angular, PixiJS and spine animations. He has shipped front-end work on multiple commercial slot titles at studios like NetEnt, Gamecode and Yggdrasil, collaborating closely with artists, animators, producers and backend teams to build custom HUDs and feature-rich game UIs. Comfortable across the stack, he has also built Node.js/Express backends and internal dashboards, and helped modernize codebases by migrating JS to TypeScript. Based in Kraków, he combines production game development experience with pragmatic engineering practices such as code reviews and cross-disciplinary communication. Outside shipped titles, he experiments publicly (mterczynski.pl and github.com/mterczynski), showing a steady appetite for prototyping and tooling that informed his earlier Three.js proof-of-concept for 3D warehouse visualization.
9 years of coding experience
6 years of employment as a software developer
IT Technician Web applications, IT Technician Web applications at Zespół Szkół Łączności w Krakowie // Upper Secondary School of Communications
Polish, English