Michel Didier is a Montreal-based creative developer with 11 years of experience building large-scale interactive installations and real-time multimedia tools. Currently at Derivative, he focuses on advancing TouchDesigner as a creative technical developer and tools author, drawing on deep expertise in Python, GLSL, and real-time rendering pipelines. His background includes leading interactive projects at Moment Factory where he architected multi-process systems, sensor integrations (LIDAR, ToF), and robust show-control pipelines for live events. A trained computation artist (Concordia BFA), he blends aesthetic sensitivity with disciplined engineering—often shipping custom operators, audio-reactive components, and mapping solutions. Active in the TouchDesigner community, he pairs hands-on R&D with teaching and speaking engagements, and maintains a steady practice of generative art and shader development.
11 years of coding experience
4 years of employment as a software developer
Bachelor of Fine Arts (BFA), Computation Arts, Distinction, Bachelor of Fine Arts (BFA), Computation Arts, Distinction at Concordia University
Diplôme Universitaire Technologique: Métiers du Multimédia et de l'Internet, Intermedia/Multimedia, Diplôme Universitaire Technologique: Métiers du Multimédia et de l'Internet, Intermedia/Multimedia at IUT de Belfort-Montbéliard - Université de Franche-Comté
A sample project relying on the TouchEngine-UE plugin.
Contributions:16 releases, 134 commits, 180 pushes in 1 year 10 months
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