Summary
Michel Escudé is a Senior UX Engineer and Creative Technologist with 11 years of experience designing and prototyping immersive, sensor-driven interfaces at Google, where he has shipped system visuals, AI-powered live wallpapers, and spatial computing experiments for Pixel and Android OS. He blends real-time graphics, custom shader authoring, hardware-sensor integration, and generative AI to translate ambitious interaction concepts into scalable Unity and Filament-based prototypes. Michel routinely acts as the technical bridge between design and engineering, building reusable libraries and tooling that accelerate cross-functional teams. His background spans creative studios, academic research, and product engineering, giving him a rare fluency across installation work, WebGL/WebVR, and consumer device firmware-level UX. Based in Mountain View, he’s passionate about the convergence of physical and virtual product worlds and often surfaces unexpected photographic and cinematic techniques into UI experiences.
11 years of coding experience
11 years of employment as a software developer
Master's in Creation, Design, Multimedia Engineering and Serious Games, Computer Engineering, Master's in Creation, Design, Multimedia Engineering and Serious Games, Computer Engineering at Universitat Ramon Llull
Spanish, English, Catalan