Summary
Michele Pirovano is a versatile freelance game designer and developer with 12 years of experience building games, tools and prototypes across Unity and Unreal Engine, specializing in game AI, procedural content generation and gameplay programming. He combines academic rigor—a PhD in Computer Science and research in games for health—with hands-on production, often taking on design, programming, graphics, audio and project leadership roles within small teams. Michele teaches game programming and AI at Digital Bros Game Academy, bringing practical industry patterns into the classroom. His background includes applied research (Politecnico di Milano, University of Milan) on rehabilitation and gamification, which informs a pragmatic approach to serious games and health-focused projects. Based in Lombardy, Italy, he ships end-to-end systems and custom tools and is known for blending research-driven techniques with indie-style multidisciplinary craft (and an admitted fondness for cats).
12 years of coding experience
1 year of employment as a software developer
Laura Triennale, Ingegneria Informatica, Laura Triennale, Ingegneria Informatica at Università degli Studi di Bergamo
TECHNICAL-COMMERCIAL DEGREE in ACCOUNTANCY and PROGRAMMING, 100/100, TECHNICAL-COMMERCIAL DEGREE in ACCOUNTANCY and PROGRAMMING, 100/100 at Istituto Tecnico Commerciale Bortolo Belotti
Doctor of Philosophy (PhD), Computer Science, Doctor of Philosophy (PhD), Computer Science at Politecnico di Milano
Oxford University
Italian, English, French