Michelle Martin

Senior UI Engineer at Epic Games

Orlando, Florida, United States
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Summary

👤
Senior
🎓
Top School
Michelle Martin is a Senior UI Engineer with nine years of professional experience and a deep background across major 3D engines (Unity, Unreal, CryENGINE, Source) who currently builds UI and tooling at Epic Games. Her career spans AAA single-player and multiplayer titles, VR and mobile games, and leadership roles where she has led gameplay systems, mentoring engineers and balancing rapid prototyping with long-term stability. She combines hands-on C++ and scripting work with systems design—shipping procedural generation, serialization and networking solutions as well as custom editor and pipeline tools. Notably, she has created sellable Unity extensions and a bespoke mesh/light-baking solution for mobile, reflecting a practical focus on performance and production efficiency. Based in Orlando, she enjoys extending engine internals and architecting systems from the ground up while keeping developer usability and scalability front of mind.
code9 years of coding experience
job17 years of employment as a software developer
bookMaster's degree Computer Science, Master's degree Computer Science at University of Koblenz and Landau
languagesGerman, English
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Github Skills (10)

uap10
android7
accessibility7
webgl6
windows6
ios6
recorder4
unity3d4
csharp3
recording3

Programming languages (1)

C#

Github contributions (4)

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The UI Accessibility Plugin (UAP) allows you to make your UI accessible to blind and visually impaired players on Windows, Android, iOS, Mac and WebGL.
Contributions:24 commits, 2 PRs, 22 pushes in 10 months
blindplayerswindowsvisually-impairedwebgl
Contributions:13 commits, 9 pushes, 3 comments in 7 days
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