Summary
Mick Beaver is an Associate Technical Director and rendering programmer with 13 years in the game industry, currently leading cross-team low-level rendering efforts at Frostbite/EA from Austin. He blends hands-on technical work—PSO and memory management, hardware abstraction, debugging—with program-level coordination as a liaison for North American game teams and guidance on scheduling and scope. His background ranges from engine and console profiling to asset pipelines, release engineering, and automation across studios like Activision, Armature, and Disney, and he’s shipped multiple AAA titles. Comfortable both scripting automation (Python) and deep systems work in C/C++, Mick is as likely to improve CI and build systems as he is to optimize GPU resource handling.
13 years of coding experience
12 years of employment as a software developer
B.S. Mathematics, B.S. Mathematics at University of Wisconsin-Madison
English