Mick Beaver

Associate Technical Director

Austin, Texas, United States
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Summary

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Senior
🎓
Top School
Mick Beaver is an Associate Technical Director and rendering programmer with 13 years in the game industry, currently leading cross-team low-level rendering efforts at Frostbite/EA from Austin. He blends hands-on technical work—PSO and memory management, hardware abstraction, debugging—with program-level coordination as a liaison for North American game teams and guidance on scheduling and scope. His background ranges from engine and console profiling to asset pipelines, release engineering, and automation across studios like Activision, Armature, and Disney, and he’s shipped multiple AAA titles. Comfortable both scripting automation (Python) and deep systems work in C/C++, Mick is as likely to improve CI and build systems as he is to optimize GPU resource handling.
code13 years of coding experience
job12 years of employment as a software developer
bookB.S. Mathematics, B.S. Mathematics at University of Wisconsin-Madison
languagesEnglish
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Github Skills (53)

scheme10
debugging9
vulkan9
graphics-programming9
opengl9
direct3d9
common-lisp9
api9
directx9
lisp9
8-bit8
renderdoc8
webgl8
gltf8
sdl7

Programming languages (7)

C++CMakefileJavaScriptCommon LispAssemblyPython

Github contributions (5)

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mickbeaver/graphics

Mar 2015 - Apr 2018

Contributions:102 pushes in 3 years 2 months
Contributions:1 release, 6 commits, 3 pushes in 3 years 3 months
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Mick Beaver - Associate Technical Director