Summary
Mickey Sanchez is a game developer based in the Portland metro area with 12 years of software experience and a strong track record of shipping interactive experiences both as an independent developer and within studios like Kongregate and Joystick Interactive. He blends practical engineering with pedagogy—designing and teaching game development and level design courses at Pacific Northwest College of Art and Portland Community College—bringing a creator’s sensibility to teaching. Comfortable across the full development lifecycle, Mickey has moved between senior roles, contract-to-hire positions, and independent work since 2020, showing adaptability and an entrepreneurial approach to projects. With academic roots in performance studies and “constructed realities” from NYU, he approaches game design with an interdisciplinary, player-first perspective that informs both mechanics and narrative.
12 years of coding experience
7 years of employment as a software developer
Bachelor of Arts (B.A.), Constructed Realities, Bachelor of Arts (B.A.), Constructed Realities at NYU Gallatin
Master of Arts (M.A), Performance Studies, Master of Arts (M.A), Performance Studies at New York University
App Academy