Summary
Mieszko Zielinski is a Lead AI Programmer with 12+ years building production-ready AI systems for AAA engines, currently shaping Unreal Engine 5’s AI subsystems at Epic Games. He excels at diving into legacy codebases, reusing and extending them to deliver high-performance, console-friendly solutions and clear, designer-facing APIs and tools. His background spans CryENGINE2, Jupiter EX and a major portion of Unreal Engine 4’s AI, plus hands-on game design and indie iOS development—bridging technical depth with practical level-design needs. Strong C++/OOP and structured programming skills underpin his work in pathfinding, behavior modeling and goal/data-driven architectures, and he maintains a keen interest in applying machine learning to gameplay problems. Unusually, he combines low-level engine expertise with a persistent focus on empowering Level Designers through intuitive editors and under-the-hood systems.
12 years of coding experience
14 years of employment as a software developer
Master of Science (M.Sc.), Informatics, Master of Science (M.Sc.), Informatics at University of Gdansk