Summary
Mifan Bang is a senior software engineer with 12 years of experience specializing in game and systems software, currently at Google after a decade shaping AAA titles and diagnostic tools. He has contributed to high-profile games including Halo Infinite, Final Fantasy XV (and its Gladiolus episode), Resident Evil 4 (PS4), and earlier console work, bringing deep expertise in engine internals, AI, rendering, and performance optimization. His background spans low-level engine data structures, cross-discipline animation integration, multiplayer networking, and enterprise diagnostic suites for NVIDIA, reflecting a rare blend of game-dev craftsmanship and production-grade systems engineering. Based in Taiwan with an MSc in Computer Science from National Taiwan University, he pairs academic rigor with pragmatic problem-solving across platforms from consoles to enterprise servers. Colleagues describe him as a “source code designer” who enjoys untangling legacy code and modernizing complex systems to deliver polished, performant experiences.
11 years of coding experience
13 years of employment as a software developer
Master of Science (MSc) Computer Science, Master of Science (MSc) Computer Science at National Taiwan University
English, Japanese, Mandarin, Chinese