Miguel Arce

Programmer at PipeRift

Madrid, Community of Madrid, Spain
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Summary

👤
Senior
🎓
Top School
Miguel Arce is an experienced gameplay programmer based in Madrid with 11 years building core systems and tools for AAA and indie titles across Unreal Engine and proprietary engines. He has a track record designing scalable, data-driven gameplay, AI and audio systems at studios including Ubisoft, DICE, CI Games and Splash Damage, and currently leads development of a compiled visual language for games at PipeRift. Miguel blends deep C++/Unreal expertise with CI/CD, serialization and platform packaging, and has released multiple open-source gameplay modules (factions, quests, saves, dialogue) to accelerate other teams. He thrives in multidisciplinary teams, pushing better tools and practices to improve both developer workflows and player experiences. Notably, his background spans both backend/web training and voice-over studies, giving him atypical cross-discipline communication and pipeline skills for a technical game programmer.
code11 years of coding experience
job9 years of employment as a software developer
bookCurso Integral de Doblaje, Curso Integral de Doblaje at Polford
bookGame Design and Development, Programming, Game Design and Development, Programming at ESNE - Escuela Universitaria de Diseño, Innovación y Tecnología
languagesSpanish, English, French
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Github Skills (11)

performance-monitor10
performance-analysis10
profiling10
ws-api9
winapi9
wp-api9
cprogramming-language9
multiplatform9
c-language9
cross-platform9
game-dev8

Programming languages (7)

C#TypeScriptC++CJavaScriptHTMLPython

Github contributions (5)

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muit/utyl

Sep 2014 - Dec 2014

Contributions:39 commits in 3 months
muit/JinkCore

Sep 2016 - Jan 2018

Contributions:296 commits, 80 PRs, 235 pushes in 1 year 4 months
unreal-engineunrealpluginfocusedue4
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Miguel Arce - Programmer at PipeRift