Miguel Arce is an experienced gameplay programmer based in Madrid with 11 years building core systems and tools for AAA and indie titles across Unreal Engine and proprietary engines. He has a track record designing scalable, data-driven gameplay, AI and audio systems at studios including Ubisoft, DICE, CI Games and Splash Damage, and currently leads development of a compiled visual language for games at PipeRift. Miguel blends deep C++/Unreal expertise with CI/CD, serialization and platform packaging, and has released multiple open-source gameplay modules (factions, quests, saves, dialogue) to accelerate other teams. He thrives in multidisciplinary teams, pushing better tools and practices to improve both developer workflows and player experiences. Notably, his background spans both backend/web training and voice-over studies, giving him atypical cross-discipline communication and pipeline skills for a technical game programmer.
11 years of coding experience
9 years of employment as a software developer
Curso Integral de Doblaje, Curso Integral de Doblaje at Polford
Game Design and Development, Programming, Game Design and Development, Programming at ESNE - Escuela Universitaria de Diseño, Innovación y Tecnología
Contributions:296 commits, 80 PRs, 235 pushes in 1 year 4 months
unreal-engineunrealpluginfocusedue4
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