Miguel Ballesteros

Generalist Software Engineer at Electronic Arts (EA)

Madrid, Community of Madrid, Spain
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Summary

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Senior
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Top School
Miguel Ballesteros is a generalist software engineer with 10 years of experience specializing in game development and systems intelligence, currently building at Electronic Arts after roles at Tequila Works and several Spanish studios. He holds dual degrees in Computer Science and Mathematics from Universidad de Granada and a Master's in Game Development (programming) from Universidad Complutense de Madrid, blending rigorous math foundations with practical game-engine programming. His background includes core Unreal development and gameplay programming, giving him both low-level engine expertise and gameplay systems sensibility. Based in Madrid, he brings a proven track record of shipping commercial games and a knack for applying formal CS and math training to optimize performance and gameplay logic.
code10 years of coding experience
job4 years of employment as a software developer
bookGrado en Matemáticas, Grado en Matemáticas at Universidad de Granada
bookMáster en Desarrollo de Videojuegos Programación, Máster en Desarrollo de Videojuegos Programación at Universidad Complutense de Madrid
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Github Skills (13)

markdown10
del10
appwrite10
open-source10
javascript10
dsa-algorithm10
scd6
php5
java4
math3
react-native2
computer-science2
css1

Programming languages (6)

JavaC++TeXHTMLGDScriptPython

Github contributions (5)

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MiguelLentisco/scd

Oct 2017 - Nov 2019

Prácticas SCD
Contributions:2 PRs, 27 pushes, 1 branch in 2 years 1 month
scd
MiguelLentisco/tfg

Aug 2020 - Sep 2020

Contributions:30 commits, 16 pushes in 1 month
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Miguel Ballesteros - Generalist Software Engineer at Electronic Arts (EA)