Generalist Software Engineer at Electronic Arts (EA)
Madrid, Community of Madrid, Spain
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Summary
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Miguel Ballesteros is a generalist software engineer with 10 years of experience specializing in game development and systems intelligence, currently building at Electronic Arts after roles at Tequila Works and several Spanish studios. He holds dual degrees in Computer Science and Mathematics from Universidad de Granada and a Master's in Game Development (programming) from Universidad Complutense de Madrid, blending rigorous math foundations with practical game-engine programming. His background includes core Unreal development and gameplay programming, giving him both low-level engine expertise and gameplay systems sensibility. Based in Madrid, he brings a proven track record of shipping commercial games and a knack for applying formal CS and math training to optimize performance and gameplay logic.
10 years of coding experience
4 years of employment as a software developer
Grado en Matemáticas, Grado en Matemáticas at Universidad de Granada
Máster en Desarrollo de Videojuegos Programación, Máster en Desarrollo de Videojuegos Programación at Universidad Complutense de Madrid
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Miguel Ballesteros - Generalist Software Engineer at Electronic Arts (EA)