Miguel Ballesteros is a game engine technical lead with 10 years of experience designing and shipping interactive systems from VR prototypes to production titles. Currently leading engine development at SoWork after roles as a senior pipeline engineer and generalist programmer at Ubisoft Leamington, he blends low-level systems knowledge with pipeline automation to accelerate game production. He has founded a VR studio, taught game design and programming at the university level, and worked in enterprise software—demonstrating an unusual mix of academic, startup and corporate perspectives. Based in Granada, Spain, Miguel favors agile methodologies and thrives on tackling technically challenging projects that sit at the intersection of tooling, performance and gameplay.
9 years of coding experience
6 years of employment as a software developer
Master's degree, Secondary and Pre-university Education, Master's degree, Secondary and Pre-university Education at University of Granada
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Università degli Studi di Firenze
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Universidad de Granada
Contributions:29 commits, 27 pushes, 2 branches in 10 days
simulationsimulatorunityunity3dwater
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Miguel Ballesteros - Game Engine Technical Lead at SoWork