Miguel Ballesteros

Game Engine Technical Lead at SoWork

Granada, Andalusia, Spain
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Summary

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Rockstar
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Top School
Miguel Ballesteros is a game engine technical lead with 10 years of experience designing and shipping interactive systems from VR prototypes to production titles. Currently leading engine development at SoWork after roles as a senior pipeline engineer and generalist programmer at Ubisoft Leamington, he blends low-level systems knowledge with pipeline automation to accelerate game production. He has founded a VR studio, taught game design and programming at the university level, and worked in enterprise software—demonstrating an unusual mix of academic, startup and corporate perspectives. Based in Granada, Spain, Miguel favors agile methodologies and thrives on tackling technically challenging projects that sit at the intersection of tooling, performance and gameplay.
code10 years of coding experience
job6 years of employment as a software developer
bookMaster's degree, Secondary and Pre-university Education, Master's degree, Secondary and Pre-university Education at University of Granada
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Università degli Studi di Firenze
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Universidad de Granada
languagesSpanish, English, Italian
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Github Skills (127)

game-development10
game-engine10
sublime-text10
editor10
rust10
unity3d10
git10
electron10
unity3d-editor10
unity-editor10
typescript10
gitignore10
inspector10
extension-methods10
vscode10

Programming languages (12)

C#TypeScriptJavaShellC++CRustJavaScript

Github contributions (5)

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maximetinu/Dijkstra-C

Sep 2017 - Oct 2021

Dijkstra algorithm implementation in C
Contributions:31 commits, 3 PRs, 17 pushes in 4 years 1 month
dijkstra
Water Buoyancy Simulation for Unity
Contributions:29 commits, 27 pushes, 2 branches in 10 days
simulation
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