Summary
Miguel Cartaxo is an engine programmer with 11 years of experience in game technology, currently building core systems at Funcom ZPX after progressing from a junior programmer role. He holds a Master's in Information Systems and Computer Engineering from Instituto Superior Técnico with a specialization in Games, Interaction and Visualization, blending solid academic grounding with practical studio experience. Miguel focuses on engine-level programming and game design integration, contributing to long-lived projects where performance and toolability matter. Based in Lisbon, he brings a pragmatic, systems-first mindset to gameplay problems and a proven track record of evolving through increasingly responsible engineering roles. An engineer who pairs research-informed techniques from his graduate studies with hands-on production chops, he thrives on turning complex interaction and visualization requirements into robust engine features.
11 years of coding experience
4 years of employment as a software developer
Bachelor’s Degree, Information Systems and Computer Engineering, Bachelor’s Degree, Information Systems and Computer Engineering at Instituto Superior Técnico
Portuguese, English, German