Miguel Cartaxo

Engine Programmer at Funcom ZPX

Lisbon, Lisbon, Portugal
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Summary

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Senior
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Top School
Miguel Cartaxo is an engine programmer with 11 years of experience in game technology, currently building core systems at Funcom ZPX after progressing from a junior programmer role. He holds a Master's in Information Systems and Computer Engineering from Instituto Superior Técnico with a specialization in Games, Interaction and Visualization, blending solid academic grounding with practical studio experience. Miguel focuses on engine-level programming and game design integration, contributing to long-lived projects where performance and toolability matter. Based in Lisbon, he brings a pragmatic, systems-first mindset to gameplay problems and a proven track record of evolving through increasingly responsible engineering roles. An engineer who pairs research-informed techniques from his graduate studies with hands-on production chops, he thrives on turning complex interaction and visualization requirements into robust engine features.
code11 years of coding experience
job4 years of employment as a software developer
bookBachelor’s Degree, Information Systems and Computer Engineering, Bachelor’s Degree, Information Systems and Computer Engineering at Instituto Superior Técnico
languagesPortuguese, English, German
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Github Skills (3)

exchange6
game-development5
game-engine4

Programming languages (1)

C++

Github contributions (5)

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miguelcartaxo/OpenGEX

Apr 2023 - Nov 2024

Open Game Engine Exchange
Contributions:7 pushes, 2 branches in 1 year 7 months
miguelcartaxo/aasma-project

Apr 2015 - May 2015

Contributions:1 release, 22 pushes, 1 branch in 1 month
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Miguel Cartaxo - Engine Programmer at Funcom ZPX