Miguel Celedon is an experienced Unreal Developer with 11 years of software engineering experience, blending deep game-engine expertise with full-stack and web-3D development. He has shipped features for AAA and specialized runtime systems—extending Unreal via plugins, debugging multi-GPU graphics artifacts, and building reusable scene components for multi-screen dome rendering at X-Team. Previously he contributed to a proprietary engine integration and cross-platform tooling at Globant, and led remote teams building interactive 3D web tools and enterprise systems using technologies from C++ and C# to JavaScript, Three.js and Ruby. A longtime programmer since age 12 and former Microsoft Student Partner and Imagine Cup participant, he combines hands-on graphics programming (DirectX/OpenGL) with practical product sensibilities like automation and creator-facing tools. Based in Envigado, Colombia, he’s known for solving tricky rendering and pipeline problems while enabling content creators through flexible, reusable systems.
11 years of coding experience
7 years of employment as a software developer
Computing Sciences, Computing Sciences at La Universidad del Zulia
Contributions:6 releases, 725 commits, 102 PRs in 1 year 1 month
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