Miguel Lin is a seasoned game producer and studio manager with over 20 years in the video game industry and nine years of hands-on experience in production roles, now leading Monti Games as a remote-first studio head. He combines deep expertise in Scrum (PSM I, PSPO I) and Agile practices with a track record of shipping and live-operating titles like Fall Guys and PC Building Simulator while managing budgets, hiring, and publisher relations. Miguel has progressed from QA and game design to senior production, overseeing quality for 700+ mobile titles and building teams, workflows, and tooling to reduce bottlenecks and accelerate delivery. Comfortable as Scrum Master, Product Owner, or technical iOS engineer (previously at Zeppelin_TW, Lang.Live, polydice), he bridges creative, technical, and operational needs. Based in Taipei with roots in Spain, he sustains a unique creative edge—organizing major community events in the Swing dance scene and DJing—bringing interpersonal leadership and cultural energy to distributed game teams.
Contributions:2 pushes, 1 branch in 2 years 5 months
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Miguel Lin - Game Producer Studio Manager at Monti Games