Miguel Pozo

Analista at Alibérico

Madrid, Community of Madrid, Spain
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Summary

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Rockstar
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Top School
Miguel Pozo is an experienced data and BI analyst with eight years focused on designing and maintaining data warehouses and ETL processes for large enterprises. Based in Madrid, he has led database development teams, managed Oracle and SQL Server environments, and implemented group-level DWH solutions using Microsoft and IBM DataStage tooling. His day-to-day blends hands-on PL/SQL/SSIS development with data modelling, performance tuning and production support, plus Power BI and SSAS tabular reporting to drive sales, purchasing and inventory insights. He has a track record of end-to-end project ownership—from requirements and client liaison to deployment and documentation—and has acted as a DBA running Oracle Enterprise Manager in production. Outside of corporate BI, he contributes full-stack improvements to open-source Blender shader tooling (Malt), showing comfort across graphics-oriented code and ETL systems. Currently advancing his skills with a master's in Big Data and a course in team management, he pairs technical depth with practical leadership.
code8 years of coding experience
job3 years of employment as a software developer
bookIngeniería, Ingeniería informática, Ingeniería, Ingeniería informática at Universidad de Deusto
bookCurso de gestión de equipos, Curso de gestión de equipos at The key talent
bookMáster Universitario en Análisis y Visualización de Datos Masivos / Visual Analytics and Big Data, Big Data, Actualmente cursando el Máster, Máster Universitario en Análisis y Visualización de Datos Masivos / Visual Analytics and Big Data, Big Data, Actualmente cursando el Máster at UNIR Universidad Internacional de La Rioja
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Github Skills (12)

rendering-engine10
c-language10
blender10
3d-graphics10
glsl10
shader10
cprogramming-language10
addon9
opengl9
python9
vulkan8
compiler8

Programming languages (2)

CPython

Github contributions (5)

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bnpr/Malt

Dec 2022 - Mar 2023

Render framework for NPR.
Role in this project:
userFull-stack Developer
Contributions:11 reviews, 18 commits, 28 PRs in 3 months
Contributions summary:Miguel contributed to the Malt rendering framework, implementing features and fixing bugs within the Blender environment. Their work included adding UI warnings, modifying node editor behavior, and integrating scene filtering capabilities. They also focused on improving the underlying shader utilities by introducing safe normalization and mix functions, as well as adjusting custom texture handling. The user's contributions are evident across the Blender-specific code and the shader implementations.
rendernprrendering-engineblendercomputer-graphics
BlenderNPR/BEER

Jun 2020 - Feb 2023

Contributions:1179 commits in 2 years 7 months
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